Chapter 5: UV Mapping. Chapter 6: Shading and Texturing. Chapter 7: Lighting. Chapter 8: Animation. Chapter 9: Rigging, Constraints, and Deformers. Chapter Paint Effects. Chapter Rendering. Chapter Particle System. Chapter Introduction to nParticles. Chapter Fluids. Chapter nHair. Chapter Maya Fur. Chapter Bullet Physics. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to. Rendered Images.
Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim. Thank you. Following are the additional features of this book : Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya The first page of every chapter summarizes the topics that are covered in it.
This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier. Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner.
It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace.
Brief Table of Contents. Chapter 1: Exploring Maya Interface. Chapter 2: Polygon Modeling. Chapter 5: UV Mapping. Chapter 6: Shading and Texturing. Chapter 7: Lighting. Chapter 8: Animation. Chapter 9: Rigging, Constraints, and Deformers. Chapter Paint Effects. Chapter Rendering. Chapter Particle System. Chapter Introduction to nParticles. Chapter Fluids.